Note: This project has moved to GitHub.

Screenshots

I have taken a number of shots of the same model from (nearly) the same position with different settings to give you an idea of some of the different ways you can view a model. All of the shots were taken using the high quality stud files. I have included PNG versions of all the full-sized screenshots.


Shot 1 This shot was taken with the settings set to values which produce a traditional 3D image. Lighting is turned on, and edge highlights are turned off. The seam width is set to 0.50, and primitive substitution is enabled.
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Shot 2 This is the same shot, but with edge highlights turned on, and seam width set to 0.
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Shot 3 Here, subdued lighting has been enabled.
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Shot 4 In this shot lighting is disabled completely.
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Shot 5 Here is a shot with wireframe enabled. This gives you an idea of the huge number of polygons that make up even a relatively simple model.
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Shot 6 The same shot, but with lighting disabled.
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Shot 7 Same as a above, but with wireframe fog enabled.
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Shot 8 Here, the settings are the same as the first shot on this page, except that stipple transparency has been enabled.
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Shot 9 Here, I have used the cut-away feature to cut away part of the model in order to look inside.
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Shot 10 Here, I have zoomed in some to make the seams between the pieces more visible. This was taken with a seam width of 0.50.
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Shot 11 The same shot, with primitive substitution disabled. Notice that all the curved surfaces are now faceted.
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Primitive Substitution Examples

Smooth Curves Examples


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If you have any comments, questions, or suggestions, please e-mail me at ldview@gmail.com.

LDView and this web page are both Copyright © 2009 Travis Cobbs.

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